The Werewolf Game

Project Overview

A design concept featuring seven unique character cards (7×12cm) and a coordinating master illustration (32×32cm) for the tabletop game Werewolf.

Driven by a love for interactive product illustration, this project focuses on giving each role a sharp visual identity using strong color palettes and textured digital brushes. The card borders and typography are kept high-contrast and minimalist, keeping the layout functional for physical tabletop play while letting the characters tell the story.

SEER

Faction: Human Faction

Seer’s Resolve: Though the divine voice has fallen silent, she walks on—guiding others through the dark.

Ability: Revelation

Each night, choose one player. You learn whether that player belongs to the Werewolf Faction.

DREAM WEAVER

Faction: Human Faction

Dream Witch: Her woven dream was defiled. In wrath, she returns—to erase all threats and guard a fragile illusion. An outsider, feared by those who wake.

Ability: Dream Binding

Each night, choose one player to become a Sleepwalker. That player cannot be eliminated that night. If the same player is chosen for two consecutive nights, they are permanently removed from the game. If you are eliminated at night, all Sleepwalkers are immediately eliminated.

The Back of the Card

WITCH

Faction: Human Faction

Forest Lament: Man is detestable. The wolves, no less. Why must they disturb the forest's stillness, and claim what was never theirs?

Ability: Twin Elixirs

You have one Elixir of Life and one Elixir of Death.

  • Elixir of Life: Use at night to save a player targeted for elimination by the Werewolves.

  • Elixir of Death: Use at night to eliminate one player.

  • Note: You cannot use the Elixir of Life on yourself. A player eliminated by the Elixir of Death cannot activate any abilities upon elimination.

VILLAGER

Faction: Human Faction

Dread: A restless unease takes hold. The mind knows no stillness.

Ability: None

You have no special abilities. Each night, you take no action and remain asleep until daybreak.

THE "KING" WOLF

Faction: Werewolf Faction

Obsession: A will entwined by its own fixation. Bound fast, it cannot be relinquished.

Ability: Death Bond

When this player is eliminated, they may choose one other player. That player is immediately eliminated.

NIGHTMARE

Faction: Werewolf Faction

Nightmare Devotee: The helplessness of mortals within dreams is the draught from which he drinks.

Ability: Silence

Each night, choose one player. That player cannot use their ability that night.

WEREWOLF

Faction: Werewolf Faction

Savage Mind: A tide of violence surges within, unbidden and unending.

Ability: Werewolf Conclave

Each night, all players in the Werewolf Faction wake and collectively choose one player to eliminate.

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